[Return to Physics Homepage]     [Return to Mike Coombes' Homepage]     [Return to List of Handouts]     [Return to Problem Sets]     [Return to List of Solutions]

Questions: 1 2 3 4 5 6 7 8 9 10 11 12 13 14


Physics 1120: Momentum and Impulse Solutions


  1. The diagrams below are graphs of Force in kiloNewtons versus time in milliseconds for the motion of a 5-kg block moving to the right at 4.0 m/s.
    (a) What is the magnitude and direction of the impulse acting on the block in each case?
    (b) What is the magnitude and direction of the average force acting on the block in each case?
    (c) What is the magnitude and direction of the final velocity of the block in each case?

    1. Impulse is given by the area under the F-t curves. Since we have simple shapes, it is easy to find the area. For rectangles area is height × base and for triangles area is half the height × base.

      1. I = 3 kN × 3 ms = 9 N-s

      2. I = −1 kN × 6 ms = −6 N-s

      3. I = 2 kN × 2 ms + ½(−4 kN) × 2 ms = 0 N-s

      4. I = ½(4 kN) × 4 ms = 8 N-s

      If the impulse is positive, the net area was above the curve and it is directed to the right, if negative to the left.

       

    2. We know I = FaveΔt where Δt is how long the collision lasts. We read Δt from the graphs, so Fave = I/Δt.

      1. Fave = (9 N-s)/(3 ms) = 3000 N

      2. Fave = (−6 N-s)/(6 ms) = -1000 N

      3. Fave = (0 N-s)/(4 ms) = 0 N

      4. Fave = (8 N-s)/(4 ms) = 2000 N

      If the average force is positive it is directed to the right, if negative to the left. The impulse and force have the same direction.

       

    3. Impulse is also equal to the difference in momentum, I = mvf − mvi. We can rearrange our equation for vf, vf = I/m + vi.

      1. vf = (9 N-s)/(5.0 kg) + 4 m/s = 5.8 m/s

      2. vf = (?6 N-s)/(5.0 kg) + 4 m/s = 2.8 m/s

      3. vf = (0 N-s)/(5.0 kg) + 4 m/s = 4 m/s

      4. vf = (8 N-s)/(5.0 kg) + 4 m/s = 5.6 m/s

  2. [Return to Top of Page]


  3. The diagrams below are the velocity versus time graphs for the collision of motion of a 4-kg block with a wall. The collision lasts for 20 milliseconds in each case.
    (a) What is the magnitude and direction of the impulse acting on the block in each case?
    (b) What is the magnitude and direction of the average force acting on the block in each case?

    1. Impulse is also equal to the difference in momentum, I = mvf − mvi. We have the mass, m = 4 kg.

      1. I = (4 kg) × (−6 m/s − 6 m/s) = −48 N-s

      2. I = (4 kg) × (2 m/s − 8 m/s) = −24 N-s

      3. I = (4 kg) × (6 m/s − 0 m/s) = +24 N-s

      If the impulse is positive it is directed to the right, if negative to the left.

    2. We know I = FaveΔt where Δt is how long the collision lasts. We have already calculated I and we are given Δt = 20 ms, so Fave = I/Δt.

      1. Fave = (−48 N-s)/(20 ms) = −2400 N

      2. Fave = (−24 N-s)/(20 ms) = −1200 N

      3. Fave = (+24 N-s)/(20 ms) = +1200 N

  4. [Return to Top of Page]


  5. You've been rowdy and obnoxious in a bar and are now in the process of being thrown out by the scruff of the neck by the bouncer. The bouncer has hold of you for 5.0 s and you are take from a seated position to a final speed of 2.75 m/s. If your mass is 70.0 kg, what was your final momentum? What impulse and average force did the bouncer exert on your person? Assume all motion is in a straight line.

    Momentum is defined by p = mv. Taking the direction of motion as positive, your initial momentum was zero and your final momentum is

    p = (70.0 kg)(2.75 m/s) = 192.5 kg-m/s .

    Impulse is defined as the change in momentum

    I = pf - pi = 192.5 kg-m/s .

    Average force is related to impulse by I = FaverageΔt, so

    Faverage = I / Δt = 192.5 kg-m/s / 5 s = 38.5 N .

    This is the average force exerted on you and is in the same direction as your motion.

    [Return to Top of Page]


  6. A ball of mass 0.500 kg with speed 15.0 m/s collides with a wall and bounces back with a speed of 10.5 m/s. If the motion is in a straight line, calculate the initial and final momenta and impulse. If the ball exerted an average force of 1000 N on the wall, how long did the collision last?

    Momentum is defined by p = mv. Taking the right as positive, the initial momentum of the ball is

    pi = (0.5 kg)(-15 m/s) = -7.5 kg-m/s .

    The final momentum is

    pf = (0.5 kg)(10.5 m/s) = 5.25 kg-m/s .

    Impulse is defined as the change in momentum

    I = pf - pi = 12.75 kg-m/s .

    Average force is related to impulse by I = FaverageΔt, and the wall would exert this force on the ball to the right. Therefore

    Δt = I / Faverage = 12.75 kg-m/s / +1000 = 0.013 s.

    The ball is in contact with the wall for approximately 13 milliseconds.

    [Return to Top of Page]


  7. A ball of mass 0.25 kg glances of a wall as shown in the diagram. The ball approaches at 15 m/s at θ = 30° and leaves at 12 m/s at φ = 20°. The collision lasts for 15 milliseconds.
    (a) What are the components of the impulse experienced by the ball?
    (b) What are the components of the average force acting on the ball?

    1. We know Impulse is equal to the difference in momentum, I = mvfvi. This is a vector equation and to get components we consider the x and y components separately.

      Ix = mvfx − mvix = (0.25) × (12cos20° − 15cos30°) = −0.4285 N-s

      Iy = mvfy − mviy = (0.25) × (12sin20° − (−15sin30°)) = +2.9011 N-s

      or I = −i0.4285 + j2.9011 N-s.

    2. We know I = FaveΔt where Δt is how long the collision lasts. We have already calculated I and we are given Δt = 15 ms, so Fave = I/Δt

      so Fave = (−i0.4285 + j2.9011 N-s) / (15 ms) = −i28.6 + j193.4 N.

  8. [Return to Top of Page]


  9. Explain why a person wearing a seatbelt in a car accident is less likely to be seriously hurt than the person who isn't wearing a seatbelt.

    Wearing a seatbelt would not effect the person's initial and final momentum. Since impulse is the change in momentum, the impulse experienced by the person would be the same in either case. However, it is not impulse which is dangerous but the magnitude of the forces acting on the person's body. Impulse and average force are related by I = Faverage Δt. For the same impulse, the average force will be higher as the collision time Δt decreases. Cars are designed to crumple on impact. This crumpling is designed to make a collision last as long as possible. If a person is wearing a seatbelt, the time for the person's change in momentum is the same as that of the car thereby minimizing the force on the occupant. If the person is not wearing a seatbelt, the Law of Inertia dictates that the person will keep moving forward (Note some people describe this by saying that the person was thrown forward by the force of impact. Why is this wrong?). This means that the person will impact the steering wheel or windshield. The steering wheel and windshield can't collapse as nicely as the front of the car so Δt is much smaller and thus the average force is much higher.

    [Return to Top of Page]


  10. A lion of mass 120 kg leaps at a hunter with a horizontal velocity of 12m/s. The hunter has an automatic rifle firing bullets of mass 15 g with a muzzle speed of 630m/s and he attempts to stop the lion in midair. How many bullets would the hunter have to fire into the lion to stop its horizontal motion? Assume the bullets stick inside the lion.

    The total momentum of the system, the bullets and the lion, would be zero since there are no external forces to consider,

    P = mlionvlion - nmbulletvbullet = 0 ,

    where the lion is assumed to be moving in the positive direction. Rearranging the equation to find n,

    n = mlionvlion / mbulletvbullet = (120 kg 12 m/s) / (0.015kg 630 m/s) = 152.4 .

    It would take 153 bullets to stop the lion dead, so to speak.

    [Return to Top of Page]


  11. On a frictionless surface, a 6.0-kg rock approaches from the left at 3.5 m/s. It collides with a 9.0-kg rock which is approaching from the right at 1.7 m/s. They stick to one another after the collision. Determine the magnitude and direction of their velocity after the collision. Ignore the effects of friction. How much kinetic energy is lost in the collision?

    In any kind of collision, momentum is conserved so

    m1v1f + m2v2f = m1v1i + m2v2i .

    We are told that the collision is perfectly elastic which means that kinetic energy is not conserved and that the rocks stick together, v1f = v2f = vf. Our equation becomes

    (m1 + m2)vf = m1v1i + m2v2i .

    This allows us to find vf immediately

    vf = [m1v1i + m2v2i]/(m1 + m2) = [6 kg×3.5 m/s + 9 kg×(-1.7 m/s)]/ 15 kg = 0.38 m/s .

    Notice that this is the same as the velocity of the Centre of Mass.

    The initial kinetic energy is

    Ki = ½m1(v1i)2 + ½m2(v2i)2 = ½(6)(3.5)2 + ½(9)(-1.7)2 = 49.755 J .

    The final energy is

    Kf = ½(m1 + m2)(vf)2 = ½(6+9)(0.38)2 = 1.083 J .

    The difference in energy is

    ΔK = Kf - Ki = -48.7 J .

    [Return to Top of Page]


  12. A 50.0-kg skater is traveling due east at 3.00 m/s. A 70.0-kg skater is moving due south at 7.00 m/s. They collide and hold on to one another after the collision. Determine the magnitude and direction of their velocity after the collision. Ignore the effects of friction.

    In any kind of collision, momentum is conserved so

    (m1 + m2)vf = m1v1i + m2v2i .           (1)

    Now momentum and velocity are vector quantities and the i and j components must be handled separately

    (m1 + m2)vfx = m1v1ix + m2v2ix ,          (1a)

    (m1 + m2)vfy = m1v1iy + m2v2iy .           (1b)

    So we can rearrange these equations to find the components of the final velocity

    vfx = (m1v1ix + m2v2ix) / (m1 + m2) ,          (2a)

    vfy = (m1v1iy + m2v2iy) / (m1 + m2) .           (2b)

    Using the given values, we find

    vfx = [(50 kg)(3 m/s) + (70 kg)(0)] / (50 kg + 70kg) = 1.25 m/s ,           (2a)

    vfy = [(50 kg)(0) + (70 kg)(-7 m/s) / (50 kg + 70 kg) = 4.083 m/s .         (2b)

    To find the magnitude and direction of the final velocity, we use Pythagoras' Theorem and trigonometry,

    vf = [(vfx)2 + (vfx)2]½ = 4.27 m/s, and

    θ = tan-1 (|vfy/vfx|) = 72.98°.

    The final velocity of the pair is 4.27 m/s at 73.0° south of east.

    [Return to Top of Page]


  13. Football player A tackles and holds onto player B in the diagram below.
    (a) Assuming friction is negligible, what is the velocity of the players just after the collision? (b) If the collision lasts for 0.30 seconds, what average force (magnitude and direction) does player A exert on player B?

    In any kind of free collision, momentum is conserved so

    (mA + mB)vf = mAvAi + mBvBi .           (1)

    Now momentum and velocity are vector quantities and the i and j components must be handled separately

    (mA + mB)vfx = mAvAix + mBvBix ,          (1a)

    (mA + mB)vfy = mAvAiy + mBvBiy .           (1b)

    So we can rearrange these equations to find the components of the final velocity

    vfx = (mAvAix + mBvBix) / (mA + mB) ,          (2a)

    vfy = (mAvAiy + mBvBiy) / (mA + mB) .           (2b)

    Using the given values, we find

    vfx = [(75 kg)(2.75 m/s)cos(50°) + (70 kg)(2.30 m/s)] / (75 kg + 70kg) = 2.025 m/s ,           (2a)

    vfy = [(75 kg)(2.75 m/s)sin(50°) + (70 kg)(0) / (75 kg + 70 kg) = 1.090 m/s .         (2b)

    To find the magnitude and direction of the final velocity, we use Pythagoras' Theorem and trigonometry,

    vf = [(vfx)2 + (vfx)2]½ = 2.30 m/s, and

    θ = tan-1 (|vfy/vfx|) = 28.3°.

    The final velocity of the pair is 2.30 m/s at 28.3° above horizontal.

    The force on player B has to do with the impulse acting on him and his change of momentum,

    Faverage = IB/Δt                     (3)

    Now force and impulse are vector quantities and the i and j components must be handled separately.

    Fave x = (mBvBfx - mBvBix)/Δt ,                     (3a)

    Fave y = (mbvBfy - mBvBiy)/Δt .                     (3b)

    Using the given values, we find

    Fave x = (70 kg)[(2.025 m/s) - (2.30 m/s)] / (0.30 s) = -64.17 N ,           (4a)

    Fave y = (70 kg)[(1.090 m/s) - (0)] / (0.30 s) = 254.33 N .         (4b)

    To find the magnitude and direction of the average force, we use Pythagoras' Theorem and trigonometry,

    Fave = [(Fx)2 + (Fy)2]½ = 262 N, and

    θ = tan-1 (|Fy/Fx|) = 75.8°.

    The average force on player B is 262 N at 94.2° above horizontal.

    [Return to Top of Page]


  14. A curling rock is traveling down the ice when it mysteriously explodes into three parts. After the explosion, one piece having 27.0% of the total mass moves at a speed of V1f = 14.2 m/s at an angle of 42.0° to the positive y axis. A second with 52.0% of the total mass move at a speed of V2f = 18.9 m/s at an angle of 17.8° to the positive x axis. The third piece moves with speed V3f = 35.9 m/s at 39.0° to the negative y axis. What was the speed of the stone before the explosion?

    In any kind of collision, momentum is conserved so

    m1V1f + m2V 2f + m3V3f = (m1 + m2 + m3)Vi .           (1)

    Now momentum and velocity are vector quantities and the i and j components must be handled separately

    m1V1fx + m2V2fx + m3V3fx = (m1 + m2 + m3)Vix .           (1a)

    m1V1fy + m2V2fy + m3V3fy = (m1 + m2 + m3)Viy .           (1b)

    So we can rearrange these equations to find the components of the final velocity

    Vix = (m1V1fx + m2V2fx + m3V3fx) / (m1 + m2 + m3) ,           (2a)

    Viy = (m1V1fy + m2V2fy + m3V3fy) / (m1 + m2 + m3) .           (2b)

    Taking the masses of the piece to be m1 = 0.27M, m2 = 0.52M, and m3 = (1-0.27-0.52)M = 0.21M where M is the total mass, and using the given values, we find

    Vix = [0.27(-14.2sin(42°)) + 0.52(18.9cos(17.8°)) + 0.21(35.9sin(39°))] = 2.05 m/s ,

    Viy = [0.27(14.2cos(42°)) + 0.52(18.9sin(17.8°)) + 0.21(-35.9cos(39°))] = 0.0 m/s .

    The stone had an initial speed of 2.05 m/s to the right.

    [Return to Top of Page]


  15. Two opposing hockey players are racing up the ice for the puck when they collide at point A as shown in the diagram below. The first hockey player has mass 90 kg and a speed of 2.7 m/s while the other has mass 82 kg and speed 3.1 m/s. The angle in the diagram is θ = 32° . After the collision, the players remain locked together (at least until the referee forces them apart). What is the magnitude and direction of the players' velocity just after they collide?

    Since the collision is totally inelastic and in two dimensions, we find that we are dealing with a vector addition problem, PT = P1 + P2. First we calculate the magnitude of each player's momentum using p = mv,

    P1 = m1v1 = (90 kg)(2.7 m/s) = 243 kg-m/s ,

    P2 = m2v2 = (82 kg)(3.1 m/s) = 254.2 kg-m/s.

    Then we find PT by the component method,

    i
    j
    P1x = 0 P1y = 243
    P2x = 254.2sin(32°)
    = 134.705
    P2y = 254.2cos(32°)
    = 215.574
    PTx = 134.705 PTy = 458.574

    Using the Pythagorean formula we find,

    PT = [(PTx)2 + (PTy)2]½ = [(134.705)2 + (458.574)2]½ = 477.949 kg-m/s .

    Using trigonometry, we find the angle from

    θ = arctan(PTy/PTx) = arctan(458.574/134.705) = 73.63°.

    So the total momentum of the two players is PT = (478,73.6°).

    Now PT = (m1 + m2)vf, so the final velocity must be in the same direction as the total momentum. The magnitude of the velocity is

    vf = PT/(m1 + m2) = 477.949 kg-m/s/ (90 kg + 82 kg) = 2.78 m/s .

    So the final velocity of the two players just after the collision is vf = (2.78 m/s, 73.6°).

    [Return to Top of Page]


  16. On a frictionless surface, a 6.0-kg rock approaches from the left at 3.5 m/s. It collides elastically with a 9.0-kg rock which is approaching from the right at 1.7 m/s. Find the final velocities of the rocks.

    We are dealing with a collision, so we know we must conserve momentum,

    m1v1f + m2v2f = m1v1i + m2v2i .           (1)

    We are told that the collision is elastic which means that kinetic energy is conserved. For a 1D collision, this is the same as

    v2f - v1f = -(v2i - v1i) .           (2)

    Substituting in the give data, our equations become

    6v1f + 9v2f = 6×3.5 + 9×(-1.7) = 5.7 ,

    v2f - v1f = -(-1.7 - 3.5) = 5.2 .

    Solving the two equations in two unknowns, we find v1f = -2.74 m/s and v2f = 2.46 m/s.

    [Return to Top of Page]


  17. In a pool game, balls of the same mass undergo elastic collisions. Suppose the white ball collides with a stationary 8-ball off-centre. After the collision, both balls travel at an angle to the original velocity of the white ball as shown in the diagram. If the initial speed of the white ball is v and θ = 30.0°, determine φ and the speeds of the balls.

    In any kind of collision, momentum is conserved so

    mWvf + m8v8 = mWv .           (1)

    Now momentum and velocity are vector quantities and the i and j components must be handled separately

    mWvfx + m8v8x = mWvx ,           (1a)

    mWvfy + m8v8y = mWvy .           (1b)

    Since this is an elastic collision, kinetic energy is conserved and we have

    ½mW(vf)2 + ½m8(v8)2 = ½mWv2 .           (2)

    Since billiard balls have the same mass mW = m8 = m, can be eliminated from the equations above. The equations become

    vfcosφ + v8cosθ = v ,           (3a)

    -vfsinφ + v8sinθ = 0 ,           (3b)

    (vf)2 + (v8)2 = v2 .           (3c)

    Now cos(30°) = (√3)/2 and sin(30°) = ½. Thus equation (3b) yields

    v8 = 2vfsinφ .           (4)

    Using this result to eliminate v8 from (3a) and (3c), we get

    v = vf[(√3) sinφ + cosφ] .           (5a)

    v2 = (vf)2[1 + 4sin2φ] .           (5b)

    We put the expression for v from (5a) into (5b) and get

    [(√3)sinφ + cosφ]2 = [1 + 4sin2φ] .

    Expanding the square on the left-hand side

    3sin2φ + (2√3)sinφ cosφ + cos2φ = 1 + 4sin2φ .

    Rearranging, this becomes

    (2√3)sinφ cosφ = 1 + sin2φ - cos2φ .

    Recall that cos2φ = 1 - sin2φ , so that the right-hand side simplifies and we get

    (2√3)sinφ cosφ = 2sin2φ .

    Eliminating common terms, we get

    (√3)cosφ = sinφ .

    Recall that tanφ = sinφ/cosφ, so that the above is actually tanφ = √3. This yields

    φ = 60°.

    With this result we can go back to equation (4) and find that

    v8 = (√3)vf .

    Using the result for φ and equation (5a) we get

    v = 2vf .

    Thus v8 = (√3)v/2 .

    [Return to Top of Page]


[Return to Physics Homepage]     [Return to Mike Coombes' Homepage]     [Return to List of Handouts]     [Return to Problem Sets]     [Return to List of Solutions]

Questions? mike.coombes@kpu.ca

[Return to Kwantlen Homepage]